Frequently Asked Questions

Updated June 16, 2025

. . . About Our Plans

What's your goal for UltraCorps?
To run a fun, classy, and profitable for-pay game, with paid, professional moderation, that appeals to the sort of intelligent fans who like our other games. That seems to be the same kind of people who like UltraCorps now, which is probably why Steve liked it so much when HE got into it.
When will the game go live?
That's a good question. Join the mailing list to get updates!
Will you change the rules?
Yes. We have already tweaked starting setups and unit stats for balance, and we're continuing to do so. We've added a few new units and some special racial powers. As we run the game, we'll find ways to do things better, and we'll try them. But we won't make changes randomly, and some of the changes will probably be to provide a variety of different game scenarios, rather than actual rules changes.

. . . About Joining, Getting Started, and Reporting Bugs

Where can I read the rules?
Right here.
How do I log in?
Click on the "Play Now" button at the top of the page. If you are already registered, this will take you to the login screen. If you are not registered, you will be invited to do so.
Who do I contact if I think I see a bug?
First, please check the known bug list to see if we already know about it. If not, please report it to [email protected].

. . . About Gameplay

Why is the FP on a world often not quite equal to the sum of the FPs of the fleets there?
Firepower is listed for your guidance; the system uses different (and much more complex) code to determine battles. The "firepower" stat is an approximation, calculated on the fly by a quick-and-dirty algorithm. It doesn't take into account X-factors, and in the case of units that complement each other very well (like an E-class backed by lots of fodder) two fleets can combine into a single fleet with notably more FP than the sum of the original fleets. FP is intended to make learning easier and to make play a bit faster, NOT to replace the skill of the players.
What happens if I miss a tick?
Then you missed that turn. There's no way to set the clock back.
What if the whole system misses a tick?
Then something is broken. That shouldn't happen . . . but if it does happen, everyone missed the turn, so you aren't suffering any personal penalty.

. . . About History and Stuff

Who originally designed and programmed UltraCorps?
View the credits page for a list of people who have worked on UltraCorps over the years.
Why was UltraCorps dropped from the Microsoft Zone?
It wasn't bringing in enough money. This should not come as a surprise; this game is not for everyone. It's not going to have millions of customers, and it probably could never cover its overhead on a mass-market system. But if we can reach even a thousand faithful fans who WANT a game with this level of challenge and involvement, we'll be fine.

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